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One of the first jumps I couldn’t make, even with a running start. If you didn’t like the Antlion part from Half-Life 2, when you had to cross a beach without touching the sand… well, you have been warned. The final chapter is far more challenging than what you’ve experienced up until that point. What brief story existed to begin with fades out almost immediately and you don’t encounter any other friendly NPCs along the way. After this part, the gameplay doesn’t reaches the same level of quality again, with the rest of the experience being a journey towards the end. The whole chapter is very well designed and you could compare it to the “Blast Pit” chapter from the first Half-Life, where you have to do a series of smaller tasks to complete the objective, always coming back to a central hub with plenty of fighting along the way. This is when the mod really gives you a genuine Half-Life feeling. The highlight of Uncertainty Principle is its second chapter, where you’re main objective is to power up a radio tower. It even features a small set of voice actors, which is always nice to see (and hear). So overall, it shows that a lot of work was put into this. And as stated above, this is a somewhat lengthy mod. The maps are large, the environment and detail is great and it contains several physics based puzzle. The overall design is really good, better than what I’ve seen in most mods of this kind. You escape but the Combine is still coming after you. Uncertainty Principle is a 2-3 hours long single player mod. The story is basic you’re a nameless Rebel, hiding out in a resistance base when things instantly turns bad. And at the end of the day, I was kind of glad I took the time to play it.
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So I was excited to play a new, fresh mod. I’ll have to admit, it’s been a while since I touched anything Half-Life related, except for a few minutes of Black Mesa.
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